crucio777 wrote:so my query is the way to combine ogre 3d into my own game engine , every one of the tutorials out there only present how to incorporate libraries to it (i am sorry if i am missing a thing)
Re: integrating ogre 3d right into a game engie Quotation 0 login to such as this publish Put up by crucio777 » Fri Oct 12, 2012 three:00 pm i could be almost certainly utilizing physx or bullet (most likely physx) i will probably be striking out networking for now if i needed to concentrate on parkour i must use physics , anyway i just saw each of the rendering pipeline stuff it would not show ways to use ogre 3d having a game engine or I'm not looking at a little something
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Really simple. And yeah, be cautious with MMO's. People usually disappear into nowhere the moment they declare a will to try their gamedev skills with slightly
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Very basic. And yeah, watch out with MMO's. Persons often disappear into nowhere the moment they declare a will to try their gamedev abilities with slightly
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crucio777 wrote:so my query is how to integrate ogre 3d into my very own game engine , all the tutorials readily available only clearly show how to add libraries to it (i am sorry if i am missing one thing)
) , does graphics engine needs to do specially something to genres? i imply my engine will look after that ogre's work is always to render it , thank you for your reaction other communtiy has just bashed me again and again Though i am not wanting to make an mmo